Tuesday, October 30, 2012

Frankenweenie Exhibit at Disney California Adventure

One thing that I simply love is the artistry of these new claymation stop motion films we are seeing now a days. When we visited the Animation Academy in Disney's California Adventures. They had an exhibit for the new Tim Burton movie "Frankenweenie". It was fun to see the characters, not only seeing what size they truely were but also seeing how they were built and functioned. the display also showcased early drawings and ideas.  Hope you enjoy seeing these fun photos. 

Here are shots of sparky frankenstein the dog that was killed by a car and brought back to life by his boy owner Victor Frankenstein.


Here is Victor Frankenstein the main character.


Sketches of the Frankenstein family members



3 heads of Nassor, Bob and Toshiaki
Front from left to right: Edgar, Weird girl, and next door neighbor Elsa's Dog
Back from left to rich: Mr. Rzykruski's and Elsa

 These are 2 of the weird monsters that were created in the movie. 
Left: Sea Monkeys which grew into amphibious humanoid monitors
Right: Shelley a turtle was covered with a growth formula and turned into a giant Gamera-like monster.

Here is a shot with 3 of the different mouths for Mr. Rzykruski the science teacher
Here is a full scene of the Frankenstein family in there dining room/kitchen

Props, Props and more props...

Victor Frankenstein in his attic laboratory. This scene had light switches on the front that would turn on different areas of the laboratory. aka the tv, lamp, toaster, blender, etc. 


Here is Mr. Rzykruski in his classroom with all the children


Plot for the movie (spoiler alert)



Young filmmaker and scientist Victor Frankenstein lives with his parents and dog Sparky in the quiet town of New Holland. Concerned with his son's isolation, Victor's father encourages him to take up baseball and make achievements outside of science. Victor hits a home run at his first game, but Sparky, pursuing the ball, is killed by a car. Inspired by his science teacher Mr. Rzykruski's demonstration of the effect of electricity on dead frogs, a depressed Victor digs up Sparky's corpse, brings him to his makeshift laboratory in the attic, and successfully reanimates him with lightning. Seeing a cat, the undead Sparky escapes from the attic and explores the neighborhood. He is recognized by Victor's hunchbacked classmate Edgar Gore, who blackmails Victor into teaching him how to raise the dead. The two reanimate a dead goldfish, which turns invisible due to an error with the experiment. Edgar brags about the undead fish to their other classmates—Nassor, Toshiaki, Bob, and a girl nicknamed "Weird Girl"—sparking their own interest in reanimation so they can show off their resurrected pets at the town science fair.
Victor's parents discover Sparky in the attic and are frightened, causing the dog to flee. Victor and his parents search for Sparky while the classmates invade the lab, discovering Victor's reanimation formula. The classmates separately perform their experiments, which go awry and turn the dead animals into monsters—Weird Girl's living cat Mr. Whiskers holds a dead bat while it is electrocuted, turning him into a vampire cat; Edgar turns a dead rat he found in the garbage into a wererat; Nassor revives his mummified hamster Colossus; Toshiaki's turtle Shelley is covered in a growth formula and turns into a giant Gamera-like monster; and Bob's Sea-Monkeys grow into amphibious humanoid monsters. The monsters break lose into the town fair where they wreak havoc.
After finding Sparky at the town cemetery, Victor sees the monsters attacking the fair and goes to help his classmates deal with them—the Sea-Monkeys explode after eating salt-covered popcorn, and Colossus is stepped on by Shelley, while the rat and Shelley are returned to their original, deceased forms after being electrocuted. During the chaos, the town mayor's niece Elsa van Helsing is grabbed by Mr. Whiskers and carried to the town windmill. The townsfolk blame Sparky for her disappearance and chase him to the windmill, which the mayor accidentally ignites with his torch. Victor and Sparky enter the burning windmill and rescue Elsa, but Victor is trapped inside. Sparky rescues Victor, only to be dragged back inside by Mr. Whiskers. Both pets are killed when the windmill collapses. To reward Sparky for his bravery, the townsfolk gather to revive Sparky with their car batteries, reanimating him once more.


Saturday, October 27, 2012

Chewy Granola Bars

Chewy Granola Bars


Recipe
makes 16 (4x1 in bars)
4 Tablespoons unsalted butter
3 Tablespoons light brown sugar
3 Tablespoons peanut butter (I chose chunky)
1/4 cup organic blue agave (or honey)
2 cups granola
1 1/2 cup brown rice cereal
1/4 cup coconut
1/4 cup mini chocolate chips (I used butterscotch chips)



Line a 8x8 inch square baking pan with parchment paper leaving
 excess on the sides for easy removal.


In a Large bowl combine granola, brown rice cereal, and coconut

In a small pot, bring the butter, brown sugar, peanut butter and agave to a boil. Lower the heat to a simmer and stir until sugar is completely dissolved, 2 minutes.

Pour the sugar mixture over granola mixture and mix thoroughly until all the granola is coated with the sugar mixture. Pour mixture into prepared pan and press firmly. Sprinkle chocolate chips on top and press again. Put into fridge for 20 minutes. Take out, Cut into bars. Store in air tight container for up to 4 days or in the refrigerator for up to a week.


Wednesday, October 24, 2012

Bunco Party

Bunco Party!!!

Me and my sister Janel were in charge of hosting our Bunco party in September.
So what came to mind when we were planning it. 
PINK, PINK, PINK
We wanted to have a fun girly filled evening. 
Here is a shot of how the living room looked after being set up for the night.
 Rules for throwing a Bunco Party are posted at the end of the photo shoot...

 When it came to food, we instantly thought lets have a dipping feast.
So we cut up cucumbers, strawberries, apples.... 

 broccoli, cauliflower, celery....
 sponge cake, french bread, yellow cake.. 
 Not shown other than the dipping oil.. we also had a veggie dip and a chocolate dip.
 these fun frilly things were are dipping instruments. 
they are bbq skewers with frilly fabric on top.


Each person had a table setting. 
1 bunco sheet, a pen, a purse name place, a drink with matching striped straw and a homemade PINK lip sucker, made by shauna. 


 for dessert we had high heel cupcakes. 
these not only were fun but they tasted great too. 


Bunco Rules

Summary

  • There are six rounds in each set of Bunco. Each table has at least 3 players each (you need at least 8 people to play). The bell signals the beginning and the end of each round.
  • Players earn points by rolling three dice. In each round, players are trying to roll the same number as the number of the round (for example, rolling
       in Round 3). One point is awarded for each number rolled that matches the round number. A player continues rolling until no points are scored. The dice then pass to the player on the left. The round is over when the one player reaches 21 points.
  • At the end of each set you tally up all your points in that set and print at the bottom of your sheet, the person with lowest and highest scores change tables. 
  • There are 4 categories you can win in at the end of the night. the most BUNCOs, Highest Score, Lowest Score, Host Spot (this is a random spot on your scoring sheet, if you win that round you win the Host Spot Prize)

Equipment

You can start with a boxed Bunco game or, for a more customized experience, you can buy the components separately:
And, if you like, include food, drinks, and dice-themed decor!

Getting Started

  • Place three dice, Bunco table tallies or scratch paper, and pencils on each table. A bell is placed on the Head Table (known as table #1).
  • Four players should sit around the table and the players sitting opposite each other are partners for the first round.
  • Each player gets one Bunco score card. At the end of each round, the individual player's score is recorded on the score sheet.

Rolling and Scoring

In each round, players score points when the number shown on any die is the same number as that round. One point is awarded for each matching number rolled.
For instance, in Round 1, the object is to roll    (three ones); If the player rolls two ones, the player receives two points and rolls again.
In Round 2, the object is to roll    (three twos); If the player rolls a single  the player receives one point and rolls again, and so forth. If a player rolls three of the number of the round being played (example:    in round 4), that's a BUNCO. A BUNCO is worth 21 points. If any player rolls three of another number (example: rolling    in round 4), the player receives 5 points.

How to Play

The Head Table signals the start of play by ringing the bell. Then one player at each table picks up the three dice and rolls them to start the round. Each die is read separately (they are not added together).
Round 1, each "ONE"rolled is worth a point.
Round 2, each "TWO"rolled is worth a point.
Round 3, each "THREE"rolled is worth a point.
Round 4, each "FOUR"rolled is worth a point.
Round 5, each "FIVE"rolled is worth a point.
Round 6, each "SIX"rolled is worth a point.
  • Rolling three-of-a-kind of the same number of the round you're on is a BUNCO. For example, rolling    in Round 4 or    in Round 5 is a BUNCO. The player must call out "BUNCO!" to receive 21 points, and then must keep rolling (unless the player is sitting at the Head Table in which case she would ring the bell signaling the end of that round.)
  • Rolling three-of-a-kind other than the number of the round you're on is worth five points. For example, rolling    in Round 4 is worth five points.
  • A player continues rolling until no points are rolled.
EXAMPLE: Round 1 Head Table(Each   rolled is worth one point)
Bell is rung by the Head Table to signify start of the round. 
Player #1 (Scorekeeper) rolls...
 two 's are rolled. Player earns 2 pointsand continues rolling...
 one   is rolled. Player earns 1 more point and continues rolling...
 no 's rolled. No more points earned and dice are passed clockwise to the next player.
The player writes down 3 points on the Bunco table tally.
Player #2 rolls...
one  is rolled. Player earns 1 point and continues rolling...
one  is rolled. Player earns 1 more pointand continues rolling...
no 's are rolled. No points earned and dice are passed clockwise to the next player.
The player writes down 2 points  on the Bunco table tally.
Player #3 rolls...
three of a kind are rolled (but not a BUNCO). Player earns 5 points and continues rolling...
no  is rolled. No points earned and dice are passed clockwise to the next player.
The player adds 5 points on the Bunco table tally.
Player #4 rolls...
 - A BUNCO - this is the end of this round



Finalizing Your Score

When the rounds are completed, count up all your scores at the bottom of your sheet, also count up all your buncos.

Prize Categories (Optional)

If you choose to set up award categories, here are some suggestions:
  • Most Buncos
  • Highest Score
  • Lowest Score
  • Host Spot

Each month a different gal in our group hosts the bunco party at there home. 
each player contributes $5 each month (this money goes towards food and the 4 prizes)